As a Work for Hire Senior Game Designer, my tasks on the project were:
Orchestrating and harmonising client game design department.
Proposing ideas across various facets of the Auto Chess spectrum while incorporating the e-sport client's product vision.
Express these creative ideas into plans by crafting Game Design Documents (GDDs).
Creation of development tickets within Jira to fully complete the defined GDDs.
Three distinct facets of my work have significantly contributed to the project:
Dissecting an entire genre and reassembling its components to craft an e-sport game as visualised by the client.
Efficiently coordinating a proficient game design team and a dynamic product team.
Establishing the essential game pillars and the game design general framework for robust and healthy development.